Having it displayed on the title screen will allow users to report specifically, as pri 1 does. That way you can know which versions are doing what (steam should make this easy on you, in theory). Priority 2 would be creating a version number system. Should make it easier for people to report bugs, and on reporting, you to replicate and find the source. This will allow more accurate troubleshooting (Manor_hall_shambles vs Manor_hall_repaired or something.). Priority 1 is labeling the zones, and then having those labels appear in either the menu while it's open or the save name on the save screen. I think they'd be decent signposts for what to do and what not to do. Limit yourself to what you can use effectively and long term, don't add things because they look cool. It's niche and quirky, and he did do something with everything, but it should be a nice warning as to feature creep- it's janky as hell but still pretty interesting for what it is. The dev of Lawless put every script he could find in and tried to something with all of them. The Crystal Project dev made the game mechanically waterproof, did exactly what he intended to do, but the story is a little :/. The first Lord Mayor of the Metropolitan BoroughĢ1st century No.I'd suggest looking at Crystal Project, a real cool game made in what appears to be the same engine, and Lawless Lands (an RPGmaker game). Ĭolonel Samuel Percy Dawson, CBE, MM, TD, DL Knighted in 1932, created Baron Simon of Wythenshawe in 1947. Lord Mayors of Manchester 19th century No.Ģ0th century No. Son of Sir Thomas Potter, who was Mayor 1838–1840. Mayors of Manchester 1838–1892 No.įather of Sir John Potter, who was Mayor 1848–1851. This is a list of the Mayors and Lord Mayors of Manchester in the North West of England.
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